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fc960cdf800dceedd16e4e944f81d49028b618d4
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
clayjohn
7ff106f828
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
..
render_forward_clustered.cpp
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
render_forward_clustered.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp
Add
CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
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