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godot/scene
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Rémi Verschelde a9af6af4b6 Merge pull request #82285 from lyuma/nan_lods
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-25 17:18:43 +02:00
..
2d
Replace radians range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
3d
Merge pull request #82195 from AThousandShips/radian_fix
2023-09-25 17:18:38 +02:00
animation
Fix theme access and improve UX in AnimationTree editor
2023-09-23 21:47:27 +02:00
audio
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
debugger
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
gui
Merge pull request #82195 from AThousandShips/radian_fix
2023-09-25 17:18:38 +02:00
main
Merge pull request #82195 from AThousandShips/radian_fix
2023-09-25 17:18:38 +02:00
resources
Merge pull request #82285 from lyuma/nan_lods
2023-09-25 17:18:43 +02:00
theme
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
2023-09-25 17:18:29 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Clean up/refactor GraphNode and make it more flexible
2023-09-07 17:29:06 +02:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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