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fd0ad201224b7e16d75975a8a3937de22d30e9d3
godot/scene
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Rémi Verschelde fd0ad20122 Merge pull request #32369 from ndarilek/get_button_tooltip
Implement `TreeItem.get_button_tooltip(column, idx)`.
2019-09-27 08:16:36 +02:00
..
2d
Fix TileMap world_to_map rounding issue for negative integers
2019-09-26 08:47:24 +02:00
3d
Restore bone_custom_pose in skeletons
2019-09-26 04:06:47 -07:00
animation
Merge pull request #32051 from qarmin/some_error_explanation
2019-09-25 11:51:54 +02:00
audio
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
gui
Merge pull request #32369 from ndarilek/get_button_tooltip
2019-09-27 08:16:36 +02:00
main
Merge pull request #32047 from codecustard/fix_scrollwheel_triggering_focus_change
2019-09-25 15:23:47 +02:00
resources
Mention MeshLibrary.get_item_preview() not working in running project
2019-09-25 22:01:59 +02:00
register_scene_types.cpp
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
register_scene_types.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
scene_string_names.cpp
-Fixes to undo redo to avoid crash, closes #24251
2019-02-14 10:22:34 -03:00
scene_string_names.h
-Fixes to undo redo to avoid crash, closes #24251
2019-02-14 10:22:34 -03:00
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