Files
godot/doc/classes/PhysicsServer3DExtension.xml
T
nikolay-egorov e777acec15 Add quaternion rotation targets to Generic6DOFJoint3D:
- SixDOF target orientations supported for Jolt, trivial fallback to identity quaternion is used when explicit angular rotation is unconfigured or unsupported
- Conversion between BS and CS is handled inside, surface exposes BS

Implements godotengine/godot-proposals#3891
2026-05-04 08:34:36 +03:00

1361 lines
48 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer3DExtension" inherits="PhysicsServer3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Provides virtual methods that can be overridden to create custom [PhysicsServer3D] implementations.
</brief_description>
<description>
This class extends [PhysicsServer3D] by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of [PhysicsServer3D].
</description>
<tutorials>
</tutorials>
<methods>
<method name="_area_add_shape" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape" type="RID" />
<param index="2" name="transform" type="Transform3D" />
<param index="3" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_area_attach_object_instance_id" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="id" type="int" />
<description>
</description>
</method>
<method name="_area_clear_shapes" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_area_get_collision_layer" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_collision_mask" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_object_instance_id" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_param" qualifiers="virtual required const">
<return type="Variant" />
<param index="0" name="area" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" />
<description>
</description>
</method>
<method name="_area_get_shape" qualifiers="virtual required const">
<return type="RID" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_get_shape_count" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_shape_transform" qualifiers="virtual required const">
<return type="Transform3D" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_get_space" qualifiers="virtual required const">
<return type="RID" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_transform" qualifiers="virtual required const">
<return type="Transform3D" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_remove_shape" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_set_area_monitor_callback" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="callback" type="Callable" />
<description>
</description>
</method>
<method name="_area_set_collision_layer" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="layer" type="int" />
<description>
</description>
</method>
<method name="_area_set_collision_mask" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="mask" type="int" />
<description>
</description>
</method>
<method name="_area_set_monitor_callback" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="callback" type="Callable" />
<description>
</description>
</method>
<method name="_area_set_monitorable" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="monitorable" type="bool" />
<description>
</description>
</method>
<method name="_area_set_param" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_area_set_ray_pickable" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_area_set_shape" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_area_set_shape_disabled" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_area_set_shape_transform" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="transform" type="Transform3D" />
<description>
</description>
</method>
<method name="_area_set_space" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="space" type="RID" />
<description>
</description>
</method>
<method name="_area_set_transform" qualifiers="virtual required">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="transform" type="Transform3D" />
<description>
</description>
</method>
<method name="_body_add_collision_exception" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="excepted_body" type="RID" />
<description>
</description>
</method>
<method name="_body_add_constant_central_force" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_body_add_constant_force" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<param index="2" name="position" type="Vector3" />
<description>
</description>
</method>
<method name="_body_add_constant_torque" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="Vector3" />
<description>
</description>
</method>
<method name="_body_add_shape" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape" type="RID" />
<param index="2" name="transform" type="Transform3D" />
<param index="3" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_body_apply_central_force" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_central_impulse" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_force" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<param index="2" name="position" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_impulse" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector3" />
<param index="2" name="position" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_torque" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_torque_impulse" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="_body_attach_object_instance_id" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="id" type="int" />
<description>
</description>
</method>
<method name="_body_clear_shapes" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_exceptions" qualifiers="virtual required const">
<return type="RID[]" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_layer" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_mask" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_priority" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_constant_force" qualifiers="virtual required const">
<return type="Vector3" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_constant_torque" qualifiers="virtual required const">
<return type="Vector3" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_contacts_reported_depth_threshold" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_direct_state" qualifiers="virtual required">
<return type="PhysicsDirectBodyState3D" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_max_contacts_reported" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_mode" qualifiers="virtual required const">
<return type="int" enum="PhysicsServer3D.BodyMode" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_object_instance_id" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_param" qualifiers="virtual required const">
<return type="Variant" />
<param index="0" name="body" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
<description>
</description>
</method>
<method name="_body_get_shape" qualifiers="virtual required const">
<return type="RID" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_get_shape_count" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_shape_transform" qualifiers="virtual required const">
<return type="Transform3D" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_get_space" qualifiers="virtual required const">
<return type="RID" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_state" qualifiers="virtual required const">
<return type="Variant" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
<description>
</description>
</method>
<method name="_body_get_user_flags" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_is_axis_locked" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<param index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
<description>
</description>
</method>
<method name="_body_is_continuous_collision_detection_enabled" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_is_omitting_force_integration" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_remove_collision_exception" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="excepted_body" type="RID" />
<description>
</description>
</method>
<method name="_body_remove_shape" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_reset_mass_properties" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_set_axis_lock" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
<param index="2" name="lock" type="bool" />
<description>
</description>
</method>
<method name="_body_set_axis_velocity" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="axis_velocity" type="Vector3" />
<description>
</description>
</method>
<method name="_body_set_collision_layer" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="layer" type="int" />
<description>
</description>
</method>
<method name="_body_set_collision_mask" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mask" type="int" />
<description>
</description>
</method>
<method name="_body_set_collision_priority" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="priority" type="float" />
<description>
</description>
</method>
<method name="_body_set_constant_force" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_body_set_constant_torque" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="Vector3" />
<description>
</description>
</method>
<method name="_body_set_contacts_reported_depth_threshold" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="threshold" type="float" />
<description>
</description>
</method>
<method name="_body_set_enable_continuous_collision_detection" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_body_set_force_integration_callback" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="callable" type="Callable" />
<param index="2" name="userdata" type="Variant" />
<description>
</description>
</method>
<method name="_body_set_max_contacts_reported" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="amount" type="int" />
<description>
</description>
</method>
<method name="_body_set_mode" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mode" type="int" enum="PhysicsServer3D.BodyMode" />
<description>
</description>
</method>
<method name="_body_set_omit_force_integration" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_body_set_param" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_body_set_ray_pickable" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_body_set_shape" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_body_set_shape_disabled" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_body_set_shape_transform" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="transform" type="Transform3D" />
<description>
</description>
</method>
<method name="_body_set_space" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="space" type="RID" />
<description>
</description>
</method>
<method name="_body_set_state" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_body_set_state_sync_callback" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="callable" type="Callable" />
<description>
</description>
</method>
<method name="_body_set_user_flags" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="flags" type="int" />
<description>
</description>
</method>
<method name="_body_test_motion" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<param index="1" name="from" type="Transform3D" />
<param index="2" name="motion" type="Vector3" />
<param index="3" name="margin" type="float" />
<param index="4" name="max_collisions" type="int" />
<param index="5" name="collide_separation_ray" type="bool" />
<param index="6" name="recovery_as_collision" type="bool" />
<param index="7" name="r_result" type="PhysicsServer3DExtensionMotionResult*" />
<description>
</description>
</method>
<method name="_box_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_capsule_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_concave_polygon_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_cone_twist_joint_get_param" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" />
<description>
</description>
</method>
<method name="_cone_twist_joint_set_param" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_convex_polygon_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_custom_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_cylinder_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_end_sync" qualifiers="virtual required">
<return type="void" />
<description>
</description>
</method>
<method name="_finish" qualifiers="virtual required">
<return type="void" />
<description>
</description>
</method>
<method name="_flush_queries" qualifiers="virtual required">
<return type="void" />
<description>
</description>
</method>
<method name="_free_rid" qualifiers="virtual required">
<return type="void" />
<param index="0" name="rid" type="RID" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_get_angular_target_rotation" qualifiers="virtual required const">
<return type="Quaternion" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_get_flag" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<param index="1" name="axis" type="int" enum="Vector3.Axis" />
<param index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_get_param" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="axis" type="int" enum="Vector3.Axis" />
<param index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_set_angular_target_rotation" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="target_rotation" type="Quaternion" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_set_flag" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="axis" type="int" enum="Vector3.Axis" />
<param index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" />
<param index="3" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_set_param" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="axis" type="int" enum="Vector3.Axis" />
<param index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" />
<param index="3" name="value" type="float" />
<description>
</description>
</method>
<method name="_get_process_info" qualifiers="virtual required">
<return type="int" />
<param index="0" name="process_info" type="int" enum="PhysicsServer3D.ProcessInfo" />
<description>
</description>
</method>
<method name="_heightmap_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_hinge_joint_get_flag" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<param index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" />
<description>
</description>
</method>
<method name="_hinge_joint_get_param" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" />
<description>
</description>
</method>
<method name="_hinge_joint_set_flag" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" />
<param index="2" name="enabled" type="bool" />
<description>
</description>
</method>
<method name="_hinge_joint_set_param" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_init" qualifiers="virtual required">
<return type="void" />
<description>
</description>
</method>
<method name="_is_flushing_queries" qualifiers="virtual required const">
<return type="bool" />
<description>
</description>
</method>
<method name="_joint_clear" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_joint_disable_collisions_between_bodies" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="disable" type="bool" />
<description>
</description>
</method>
<method name="_joint_get_solver_priority" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_get_type" qualifiers="virtual required const">
<return type="int" enum="PhysicsServer3D.JointType" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_is_disabled_collisions_between_bodies" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_make_cone_twist" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="local_ref_A" type="Transform3D" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="local_ref_B" type="Transform3D" />
<description>
</description>
</method>
<method name="_joint_make_generic_6dof" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="local_ref_A" type="Transform3D" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="local_ref_B" type="Transform3D" />
<description>
</description>
</method>
<method name="_joint_make_hinge" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="hinge_A" type="Transform3D" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="hinge_B" type="Transform3D" />
<description>
</description>
</method>
<method name="_joint_make_hinge_simple" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="pivot_A" type="Vector3" />
<param index="3" name="axis_A" type="Vector3" />
<param index="4" name="body_B" type="RID" />
<param index="5" name="pivot_B" type="Vector3" />
<param index="6" name="axis_B" type="Vector3" />
<description>
</description>
</method>
<method name="_joint_make_pin" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="local_A" type="Vector3" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="local_B" type="Vector3" />
<description>
</description>
</method>
<method name="_joint_make_slider" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="local_ref_A" type="Transform3D" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="local_ref_B" type="Transform3D" />
<description>
</description>
</method>
<method name="_joint_set_solver_priority" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="priority" type="int" />
<description>
</description>
</method>
<method name="_pin_joint_get_local_a" qualifiers="virtual required const">
<return type="Vector3" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_pin_joint_get_local_b" qualifiers="virtual required const">
<return type="Vector3" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_pin_joint_get_param" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" />
<description>
</description>
</method>
<method name="_pin_joint_set_local_a" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="local_A" type="Vector3" />
<description>
</description>
</method>
<method name="_pin_joint_set_local_b" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="local_B" type="Vector3" />
<description>
</description>
</method>
<method name="_pin_joint_set_param" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_separation_ray_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_set_active" qualifiers="virtual required">
<return type="void" />
<param index="0" name="active" type="bool" />
<description>
</description>
</method>
<method name="_shape_get_custom_solver_bias" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_get_data" qualifiers="virtual required const">
<return type="Variant" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_get_margin" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_get_type" qualifiers="virtual required const">
<return type="int" enum="PhysicsServer3D.ShapeType" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_set_custom_solver_bias" qualifiers="virtual required">
<return type="void" />
<param index="0" name="shape" type="RID" />
<param index="1" name="bias" type="float" />
<description>
</description>
</method>
<method name="_shape_set_data" qualifiers="virtual required">
<return type="void" />
<param index="0" name="shape" type="RID" />
<param index="1" name="data" type="Variant" />
<description>
</description>
</method>
<method name="_shape_set_margin" qualifiers="virtual required">
<return type="void" />
<param index="0" name="shape" type="RID" />
<param index="1" name="margin" type="float" />
<description>
</description>
</method>
<method name="_slider_joint_get_param" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" />
<description>
</description>
</method>
<method name="_slider_joint_set_param" qualifiers="virtual required">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_soft_body_add_collision_exception" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="body_b" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_apply_central_force" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_apply_central_impulse" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_apply_point_force" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<param index="2" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_apply_point_impulse" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<param index="2" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_bounds" qualifiers="virtual required const">
<return type="AABB" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_collision_exceptions" qualifiers="virtual required const">
<return type="RID[]" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_collision_layer" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_collision_mask" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_damping_coefficient" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_drag_coefficient" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_linear_stiffness" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_point_global_position" qualifiers="virtual required const">
<return type="Vector3" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<description>
</description>
</method>
<method name="_soft_body_get_pressure_coefficient" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_shrinking_factor" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_simulation_precision" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_space" qualifiers="virtual required const">
<return type="RID" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_state" qualifiers="virtual required const">
<return type="Variant" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
<description>
</description>
</method>
<method name="_soft_body_get_total_mass" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_is_point_pinned" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<description>
</description>
</method>
<method name="_soft_body_move_point" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<param index="2" name="global_position" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_pin_point" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<param index="2" name="pin" type="bool" />
<description>
</description>
</method>
<method name="_soft_body_remove_all_pinned_points" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_remove_collision_exception" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="body_b" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_set_collision_layer" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="layer" type="int" />
<description>
</description>
</method>
<method name="_soft_body_set_collision_mask" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mask" type="int" />
<description>
</description>
</method>
<method name="_soft_body_set_damping_coefficient" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="damping_coefficient" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_drag_coefficient" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="drag_coefficient" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_linear_stiffness" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="linear_stiffness" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_mesh" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mesh" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_set_pressure_coefficient" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="pressure_coefficient" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_ray_pickable" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_soft_body_set_shrinking_factor" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shrinking_factor" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_simulation_precision" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="simulation_precision" type="int" />
<description>
</description>
</method>
<method name="_soft_body_set_space" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="space" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_set_state" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
<param index="2" name="variant" type="Variant" />
<description>
</description>
</method>
<method name="_soft_body_set_total_mass" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="total_mass" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_transform" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="transform" type="Transform3D" />
<description>
</description>
</method>
<method name="_soft_body_update_rendering_server" qualifiers="virtual required">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="rendering_server_handler" type="PhysicsServer3DRenderingServerHandler" />
<description>
</description>
</method>
<method name="_space_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_space_get_contact_count" qualifiers="virtual required const">
<return type="int" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_get_contacts" qualifiers="virtual required const">
<return type="PackedVector3Array" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_get_direct_state" qualifiers="virtual required">
<return type="PhysicsDirectSpaceState3D" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_get_param" qualifiers="virtual required const">
<return type="float" />
<param index="0" name="space" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" />
<description>
</description>
</method>
<method name="_space_is_active" qualifiers="virtual required const">
<return type="bool" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_set_active" qualifiers="virtual required">
<return type="void" />
<param index="0" name="space" type="RID" />
<param index="1" name="active" type="bool" />
<description>
</description>
</method>
<method name="_space_set_debug_contacts" qualifiers="virtual required">
<return type="void" />
<param index="0" name="space" type="RID" />
<param index="1" name="max_contacts" type="int" />
<description>
</description>
</method>
<method name="_space_set_param" qualifiers="virtual required">
<return type="void" />
<param index="0" name="space" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_sphere_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="_step" qualifiers="virtual required">
<return type="void" />
<param index="0" name="step" type="float" />
<description>
</description>
</method>
<method name="_sync" qualifiers="virtual required">
<return type="void" />
<description>
</description>
</method>
<method name="_world_boundary_shape_create" qualifiers="virtual required">
<return type="RID" />
<description>
</description>
</method>
<method name="body_test_motion_is_excluding_body" qualifiers="const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="body_test_motion_is_excluding_object" qualifiers="const">
<return type="bool" />
<param index="0" name="object" type="int" />
<description>
</description>
</method>
</methods>
</class>