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fd6e80d4e97ccd4ab4146db018df91c20e07ab4e
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
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Thaddeus Crews
ef313ecc46
Merge pull request
#115177
from blueskythlikesclouds/unique-buffers-per-pass
...
Give every pass its own unique environment uniform buffer.
2026-01-28 12:27:13 -06:00
..
render_forward_clustered.cpp
Give every pass its own unique environment uniform buffer.
2026-01-20 19:24:20 +03:00
render_forward_clustered.h
Give every pass its own unique environment uniform buffer.
2026-01-20 19:24:20 +03:00
scene_shader_forward_clustered.cpp
Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
scene_shader_forward_clustered.h
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00