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fd6e80d4e97ccd4ab4146db018df91c20e07ab4e
godot/servers/rendering/renderer_rd/shaders/forward_clustered
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Thaddeus Crews 4738ce72e3 Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
scene_forward_clustered.glsl
Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
2026-01-26 13:14:27 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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