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fded50fcedb073db08d0520bfde4f418aa7324f8
godot/scene
History
Hayden Leete fded50fced prevent crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:15:02 +12:00
..
2d
prevent crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:15:02 +12:00
3d
prevent crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:15:02 +12:00
animation
Merge pull request #62510 from MinusKube/animation-reset-crash
2022-06-29 10:19:33 +02:00
audio
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
debugger
Remake resource thread safety and API
2022-06-22 13:46:46 +02:00
gui
Merge pull request #62774 from Rindbee/make-the-meta-click-area-fit
2022-07-13 14:14:34 +02:00
main
Rename soft shadow quality project settings for easier searching
2022-07-13 19:56:02 +02:00
multiplayer
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
resources
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-
2022-07-14 00:20:30 +02:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
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