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fe57fbee8ee40261dbd728945eb347b82fb1a0fb
godot
/
core
/
input
T
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Thaddeus Crews
811cf1728e
Merge pull request
#116526
from stuartcarnie/fix_legacy_input_events
...
Input: Fix action matching for projects saved before device ID change
2026-02-23 11:58:50 -06:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
input_builders.py
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
input_enums.h
Input: Add missing MISC2-MISC6 gamepad button constants
2026-02-17 21:12:23 +00:00
input_event_codec.cpp
Fix assertions related to buffer overruns in input_event_codec.cpp
2025-11-21 22:55:52 +01:00
input_event_codec.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event.cpp
Add device IDs to keyboard and mouse events
2026-02-14 11:28:44 +05:00
input_event.h
Add device IDs to keyboard and mouse events
2026-02-14 11:28:44 +05:00
input_map.compat.inc
…
input_map.cpp
Input: Fix action matching for projects saved before device ID change
2026-02-21 06:27:05 +11:00
input_map.h
Synchronize the names for
RequiredParam<T>
arguments in header files
2025-12-03 04:14:52 -06:00
input.compat.inc
…
input.cpp
Merge pull request
#114895
from Nintorch/is-joy-vibrating
2026-02-19 20:29:13 -06:00
input.h
Add support for joypad vibration checking
2026-02-19 21:34:06 +05:00
SCsub
…
shortcut.cpp
Rework FileDialog shortcuts
2025-10-11 14:37:40 +02:00
shortcut.h
Rework FileDialog shortcuts
2025-10-11 14:37:40 +02:00