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Code Issues Pull Requests Actions 1 Packages Projects Releases 2 Wiki Activity
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fe86c5cba58f71dc4e05f2ed0953455310165fef
godot/core/variant
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History
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array.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
array.h
Add any() and all() methods to Array
2022-05-25 16:09:10 +02:00
binder_common.h
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callable_bind.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
callable_bind.h
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callable.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
callable.h
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container_type_validate.h
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dictionary.cpp
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
dictionary.h
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method_ptrcall.h
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native_ptr.h
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SCsub
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type_info.h
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typed_array.h
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variant_call.cpp
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variant_construct.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
variant_construct.h
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variant_destruct.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
variant_destruct.h
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variant_internal.h
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variant_op.cpp
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variant_op.h
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variant_parser.cpp
Fix Vector4 serialization
2022-07-29 12:09:03 +02:00
variant_parser.h
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variant_setget.cpp
Add some missing Vector4 methods
2022-07-26 02:35:42 +02:00
variant_setget.h
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variant_utility.cpp
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variant.cpp
Variant large bucket memory pool - for Projection
2022-08-02 16:27:57 +01:00
variant.h
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