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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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ff122a7e1fe4e061e564978450ee8bf442247a36
godot/scene
History
Fabio Alessandrelli ff122a7e1f Add item_focused signal to OptionButton
And id_focused to Popupmenu.
2018-02-23 13:01:28 +01:00
..
2d
Skeleton2D: Fix missing return value in comparator
2018-02-22 08:18:25 +01:00
3d
Fix typos with codespell
2018-02-21 19:46:06 +01:00
animation
Remove duplicate "autoplay" property
2018-01-25 16:17:35 +02:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Add item_focused signal to OptionButton
2018-02-23 13:01:28 +01:00
main
Properly set input as handled when closing modal
2018-02-23 13:01:28 +01:00
resources
Fix typos with codespell
2018-02-21 19:46:06 +01:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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