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ffbb211bbe5d4c7cad881d9c34bccf0978226d1f
godot/scene
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Marcus Brummer ffbb211bbe Set "shader_param/" prefix in Shader::has_param()
2020-06-04 17:41:10 +02:00
..
2d
Split Geometry singleton into Geometry2D and Geometry3D
2020-05-27 14:28:34 +03:00
3d
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-01 01:20:35 +02:00
animation
Split Geometry singleton into Geometry2D and Geometry3D
2020-05-27 14:28:34 +03:00
audio
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
debugger
Fix resource preview in remote inspector
2020-05-23 11:52:02 +02:00
gui
Merge pull request #39164 from theoway/richlabeltext_align_bug
2020-06-03 22:46:13 +02:00
main
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
2020-05-17 11:36:05 +02:00
resources
Set "shader_param/" prefix in Shader::has_param()
2020-06-04 17:41:10 +02:00
register_scene_types.cpp
Move RayShape2D implementation into its own translation unit
2020-06-01 01:52:07 +03:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
scene_string_names.h
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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