Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
ffe158ae85b970cbc05b4da1047102dc19dc8297
godot/scene
T
History
Juan Linietsky 4b6846a59d Ensure that tree_exited signal really happens after tree exited, fixes #19641
2018-09-07 15:31:53 -03:00
..
2d
Add a function to force transform update, fixes #17628
2018-09-06 20:38:16 -03:00
3d
Add a function to force transform update, fixes #17628
2018-09-06 20:38:16 -03:00
animation
Add missing copyright headers
2018-08-29 22:41:17 +02:00
audio
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
2018-08-22 00:11:53 +02:00
gui
Many fixes to gradient editor, which was pretty broken. Closes #19308
2018-09-07 13:49:10 -03:00
main
Ensure that tree_exited signal really happens after tree exited, fixes #19641
2018-09-07 15:31:53 -03:00
resources
Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595
2018-09-05 19:15:59 -03:00
register_scene_types.cpp
Move ParticlesMaterial code to its own resource file
2018-09-04 11:32:56 +02:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Massive rewrite to AnimationTree. Many APIs changed in order to:
2018-08-20 13:39:16 -03:00
scene_string_names.h
Massive rewrite to AnimationTree. Many APIs changed in order to:
2018-08-20 13:39:16 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Powered by Gitea Version: 1.26.1 Page: 283ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API