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godot/editor/run
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Thaddeus Crews 89c9e56d2e Merge pull request #119614 from Prawnya/fix-editor-focus-loop
Fix possible freeze when running project with floating script editor
2026-06-18 13:15:16 -05:00
..
editor_run_bar.cpp
Ensure project.godot exists before running the project in the editor
2026-05-21 18:24:18 +02:00
editor_run_bar.h
Remove unused includes in editor with clangd-tidy
2026-03-15 20:47:05 +01:00
editor_run_native.cpp
Remove unnecessary class_db.h includes
2026-05-02 13:08:34 -04:00
editor_run_native.h
…
editor_run.cpp
Revert "[HDR] Save editor screenshot as EXR when HDR is enabled."
2026-04-27 13:46:11 -05:00
editor_run.h
Revert "[HDR] Save editor screenshot as EXR when HDR is enabled."
2026-04-27 13:46:11 -05:00
embedded_process.cpp
Remove unnecessary class_db.h includes
2026-05-02 13:08:34 -04:00
embedded_process.h
Move ProcessID typedef out of OS
2026-03-04 15:00:45 +01:00
game_view_plugin.cpp
Don't select floating script editor when using floating game workspace
2026-05-21 01:17:16 +02:00
game_view_plugin.h
Revert "[HDR] Save editor screenshot as EXR when HDR is enabled."
2026-04-27 13:46:11 -05:00
run_instances_dialog.cpp
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
2026-03-04 16:23:23 +01:00
run_instances_dialog.h
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