Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
fff9a451a194132deb8ccf7feced9137b78587e9
godot/scene
History
Rémi Verschelde fff9a451a1 Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
..
2d
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
3d
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
animation
Style: Cleanup code using text_editor/completion/use_single_quotes
2021-08-13 21:27:57 +02:00
audio
Optimize StringName usage
2021-07-18 21:20:02 -03:00
debugger
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
gui
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
2021-08-16 12:36:14 +02:00
main
Merge pull request #50147 from aaronfranke/disable-node3d
2021-08-14 11:59:06 +02:00
resources
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
2021-08-16 15:37:17 +02:00
register_scene_types.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
register_scene_types.h
…
scene_string_names.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
scene_string_names.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
Powered by Gitea Version: 1.24.5 Page: 2138ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API