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godot/editor/SCsub
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

116 lines
3.5 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
import os
import editor_builders
Import("env")
env.editor_sources = []
if env.editor_build:
# Generate doc data paths
env.CommandNoCache(
"doc/doc_data_class_path.gen.h",
env.Value(env.doc_class_path),
env.Run(editor_builders.doc_data_class_path_builder),
)
# Register exporters
gen_exporters = env.CommandNoCache(
"export/register_exporters.gen.cpp",
env.Value(env.platform_exporters),
env.Run(editor_builders.register_exporters_builder),
)
for e in env.platform_exporters:
# Add all .cpp files in export folder
env.add_source_files(env.editor_sources, f"../platform/{e}/export/*.cpp")
# Core API documentation.
docs = []
docs += Glob("#doc/classes/*.xml")
# Module API documentation.
module_dirs = []
for d in env.doc_class_path.values():
if d not in module_dirs:
module_dirs.append(d)
for d in module_dirs:
if not os.path.isabs(d):
docs += Glob("#" + d + "/*.xml") # Built-in.
else:
docs += Glob(d + "/*.xml") # Custom.
docs = sorted(docs)
env.CommandNoCache(
"#editor/doc/doc_data_compressed.gen.h",
docs,
env.Run(editor_builders.make_doc_header),
)
# Editor interface and class reference translations incur a significant size
# cost for the editor binary (see godot-proposals#3421).
# To limit it, we only include translations with a high enough completion
# ratio (20% for the editor UI, 10% for the class reference).
# Generated with `make include-list` for each resource.
# Editor translations
env.CommandNoCache(
"#editor/translations/editor_translations.gen.h",
Glob("#editor/translations/editor/*"),
env.Run(editor_builders.make_translations_header),
)
# Property translations
env.CommandNoCache(
"#editor/translations/property_translations.gen.h",
Glob("#editor/translations/properties/*"),
env.Run(editor_builders.make_translations_header),
)
# Documentation translations
env.CommandNoCache(
"#editor/translations/doc_translations.gen.h",
Glob("#doc/translations/*"),
env.Run(editor_builders.make_translations_header),
)
# Extractable translations
env.CommandNoCache(
"#editor/translations/extractable_translations.gen.h",
Glob("#editor/translations/extractable/*"),
env.Run(editor_builders.make_translations_header),
)
env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, gen_exporters)
SConscript("animation/SCsub")
SConscript("asset_library/SCsub")
SConscript("audio/SCsub")
SConscript("debugger/SCsub")
SConscript("doc/SCsub")
SConscript("docks/SCsub")
SConscript("export/SCsub")
SConscript("file_system/SCsub")
SConscript("gui/SCsub")
SConscript("icons/SCsub")
SConscript("inspector/SCsub")
SConscript("import/SCsub")
SConscript("plugins/SCsub")
SConscript("project_manager/SCsub")
SConscript("project_upgrade/SCsub")
SConscript("run/SCsub")
SConscript("settings/SCsub")
SConscript("scene/SCsub")
SConscript("script/SCsub")
SConscript("shader/SCsub")
SConscript("themes/SCsub")
SConscript("translations/SCsub")
SConscript("version_control/SCsub")
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])