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4.6.1-stable-custom
godot/editor/script
History
kobewi 2dec60976f Fix wrong base type when creating script
(cherry picked from commit afdc1d64567b93d5b6fda8f9e20cde462a4fbea0)
2026-02-05 10:04:59 -06:00
..
editor_script_plugin.cpp
Make indirectly inherited EditorScripts appear in the command palette
2025-12-08 13:20:31 -08:00
editor_script_plugin.h
…
editor_script.cpp
Deprecate get_scene() in EditorScript class
2025-10-22 17:03:41 -05:00
editor_script.h
Deprecate get_scene() in EditorScript class
2025-10-22 17:03:41 -05:00
find_in_files.cpp
Add EditorDock's own DockSlot enum
2026-01-02 13:16:23 +01:00
find_in_files.h
Add and adjust more scroll hints in the editor
2025-12-17 11:15:33 -03:00
script_create_dialog.cpp
Fix wrong base type when creating script
2026-02-05 10:04:59 -06:00
script_create_dialog.h
Remove unused private variables in godot/editor
2025-12-07 02:55:08 -08:00
script_editor_plugin.cpp
Do not update script editor before scene root init.
2026-01-20 08:13:39 +02:00
script_editor_plugin.h
Merge pull request #113619 from HolonProduction/once-upon-a-time-there-was-a-file-which-one-i-dont-know-the-history-was-locked
2025-12-11 12:12:42 -06:00
script_text_editor.cpp
Improve spacing in trees showing table data in modern theme
2026-01-12 00:01:49 +04:00
script_text_editor.h
Remove unused private variables in godot/editor
2025-12-07 02:55:08 -08:00
SCsub
…
text_editor.cpp
Add EditorDock's own DockSlot enum
2026-01-02 13:16:23 +01:00
text_editor.h
…
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