Restore default sky roughness levels to 8. This helps smooth out rough non-metallic objects that have a very noisy HDRI
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@@ -3231,7 +3231,7 @@
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<member name="rendering/reflections/sky_reflections/ggx_samples.mobile" type="int" setter="" getter="" default="16">
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Lower-end override for [member rendering/reflections/sky_reflections/ggx_samples] on mobile devices, due to performance concerns or driver support.
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</member>
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<member name="rendering/reflections/sky_reflections/roughness_layers" type="int" setter="" getter="" default="7">
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<member name="rendering/reflections/sky_reflections/roughness_layers" type="int" setter="" getter="" default="8">
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Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
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</member>
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<member name="rendering/reflections/sky_reflections/texture_array_reflections" type="bool" setter="" getter="" default="true">
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@@ -3737,7 +3737,7 @@ void RenderingServer::init() {
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/roughness_layers", PROPERTY_HINT_RANGE, "1,32,1"), 7);
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/roughness_layers", PROPERTY_HINT_RANGE, "1,32,1"), 8);
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GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true);
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GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/ggx_samples", PROPERTY_HINT_RANGE, "0,256,1"), 32);
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