Use transmittance instead of opacity in the early-out branch when calculating volumetric fog
(cherry picked from commit 2343d36b4352ff1c177e611e71df7df6129e993f)
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committed by
Thaddeus Crews
parent
f4e9a0c426
commit
0591470c36
@@ -1079,7 +1079,7 @@ layout(location = 2) out vec2 motion_vector;
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vec4 volumetric_fog_process(vec2 screen_uv, float z) {
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vec3 fog_pos = vec3(screen_uv, z * implementation_data.volumetric_fog_inv_length);
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if (fog_pos.z < 0.0) {
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return vec4(0.0);
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return vec4(0.0, 0.0, 0.0, 1.0);
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} else if (fog_pos.z < 1.0) {
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fog_pos.z = pow(fog_pos.z, implementation_data.volumetric_fog_detail_spread);
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}
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