Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2

SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
This commit is contained in:
Rémi Verschelde
2019-07-05 09:43:12 +02:00
committed by GitHub

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@@ -439,6 +439,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
script_create_dialog->connect("script_created", this, "_script_created");
script_create_dialog->connect("popup_hide", this, "_script_creation_closed");
script_create_dialog->set_inheritance_base_type("Node");
script_create_dialog->config(inherits, path);
script_create_dialog->popup_centered();