Fix parameter shader node not declared when only connected to a VaryingSetter
This commit is contained in:
@@ -2574,7 +2574,7 @@ void VisualShader::_update_shader() const {
|
||||
|
||||
if (varying_setters.has(i)) {
|
||||
for (int &E : varying_setters[i]) {
|
||||
err = _write_node(Type(i), nullptr, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
|
||||
err = _write_node(Type(i), &global_code, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
|
||||
ERR_FAIL_COND(err != OK);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user