Merge pull request #38718 from neikeq/fix-bindings-after-lightmapper

Fix C# bindings after lightmapper changes
This commit is contained in:
Ignacio Roldán Etcheverry
2020-05-14 16:12:26 +02:00
committed by GitHub

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@@ -436,6 +436,7 @@ void register_scene_types() {
ClassDB::register_class<BakedLightmap>();
ClassDB::register_class<BakedLightmapData>();
ClassDB::register_class<LightmapProbe>();
ClassDB::register_virtual_class<Lightmapper>();
ClassDB::register_class<GPUParticles3D>();
ClassDB::register_class<CPUParticles3D>();
ClassDB::register_class<Position3D>();
@@ -688,6 +689,7 @@ void register_scene_types() {
ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CameraTexture>();
ClassDB::register_virtual_class<TextureLayered>();
ClassDB::register_virtual_class<ImageTextureLayered>();
ClassDB::register_class<Cubemap>();
ClassDB::register_class<CubemapArray>();
ClassDB::register_class<Texture2DArray>();