Clarify Input.get_connected_joypads() order

This commit is contained in:
Nintorch
2026-02-26 12:22:32 +05:00
parent 63227bbc8a
commit 3353040766
+1
View File
@@ -85,6 +85,7 @@
<return type="int[]" />
<description>
Returns an [Array] containing the device IDs of all currently connected joypads.
[b]Note:[/b] The order of connected joypads can not be guaranteed to be the same after a project and/or the editor is restarted, because Godot doesn't save the order of joypad connections. Joypads are registered in the order they are discovered by Godot.
</description>
</method>
<method name="get_current_cursor_shape" qualifiers="const">