Clarify Input.get_connected_joypads() order
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@@ -85,6 +85,7 @@
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<return type="int[]" />
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<description>
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Returns an [Array] containing the device IDs of all currently connected joypads.
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[b]Note:[/b] The order of connected joypads can not be guaranteed to be the same after a project and/or the editor is restarted, because Godot doesn't save the order of joypad connections. Joypads are registered in the order they are discovered by Godot.
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</description>
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</method>
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<method name="get_current_cursor_shape" qualifiers="const">
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