Merge pull request #68107 from alfredbaudisch/drag-lower-case

Cast dragged file name extension to lowercase
This commit is contained in:
Rémi Verschelde
2022-11-02 14:16:00 +01:00
3 changed files with 10 additions and 6 deletions
+1 -1
View File
@@ -4083,7 +4083,7 @@ void EditorNode::_quick_opened() {
List<String> scene_extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
if (open_scene_dialog || scene_extensions.find(files[i].get_extension())) {
if (open_scene_dialog || scene_extensions.find(files[i].get_extension().to_lower())) {
open_request(res_path);
} else {
load_resource(res_path);
+3 -1
View File
@@ -5751,8 +5751,10 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
String extension = files[i].get_extension().to_lower();
// Check if dragged files with texture or scene extension can be created at least once.
if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
if (texture_extensions.find(extension) || scene_extensions.find(extension)) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
+6 -4
View File
@@ -4150,11 +4150,13 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
String extension = files[i].get_extension().to_lower();
// Check if dragged files with mesh or scene extension can be created at least once.
if (mesh_extensions.find(files[i].get_extension()) ||
scene_extensions.find(files[i].get_extension()) ||
material_extensions.find(files[i].get_extension()) ||
texture_extensions.find(files[i].get_extension())) {
if (mesh_extensions.find(extension) ||
scene_extensions.find(extension) ||
material_extensions.find(extension) ||
texture_extensions.find(extension)) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;