Fixed potential crash when touchscreenbutton has no texture assigned
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@@ -170,7 +170,8 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
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}
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} else {
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touched=Rect2(Point2(),texture->get_size()).has_point(coord);
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if (texture.is_valid())
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touched=Rect2(Point2(),texture->get_size()).has_point(coord);
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}
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