Fix crash when using VIEW_INDEX in shader with Vulkan mobile renderer
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@@ -151,6 +151,7 @@ ivec3 multiview_uv(ivec2 uv) {
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return ivec3(uv, int(ViewIndex));
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}
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#else // USE_MULTIVIEW
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#define ViewIndex 0
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vec2 multiview_uv(vec2 uv) {
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return uv;
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}
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@@ -882,6 +883,7 @@ ivec3 multiview_uv(ivec2 uv) {
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return ivec3(uv, int(ViewIndex));
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}
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#else // USE_MULTIVIEW
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#define ViewIndex 0
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vec2 multiview_uv(vec2 uv) {
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return uv;
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}
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