Move asset store repo list to the editor settings file and rename it

This commit is contained in:
Michael Alexsander
2026-04-23 15:29:58 -03:00
parent 28eecef6f1
commit 5eacca38fe
3 changed files with 15 additions and 8 deletions
+4 -1
View File
@@ -244,7 +244,10 @@
</method>
</methods>
<members>
<member name="asset_library/use_threads" type="bool" setter="" getter="">
<member name="asset_store/available_urls" type="Dictionary" setter="" getter="">
A list of the available URLs that can be chosen in the Asset Store to fetch asset data. With the key being the name, and the value being the URL.
</member>
<member name="asset_store/use_threads" type="bool" setter="" getter="">
If [code]true[/code], the Asset Store uses multiple threads for its HTTP requests. This prevents the Asset Store from blocking the main thread for every loaded asset.
</member>
<member name="debugger/auto_switch_to_remote_scene_tree" type="bool" setter="" getter="">
@@ -55,7 +55,7 @@
#include "scene/resources/style_box_flat.h"
static inline void setup_http_request(HTTPRequest *request) {
request->set_use_threads(EDITOR_GET("asset_library/use_threads"));
request->set_use_threads(EDITOR_GET("asset_store/use_threads"));
const String proxy_host = EDITOR_GET("network/http_proxy/host");
const int proxy_port = EDITOR_GET("network/http_proxy/port");
@@ -1106,10 +1106,7 @@ void EditorAssetLibrary::_notification(int p_what) {
}
void EditorAssetLibrary::_update_repository_options() {
// TODO: Move to editor_settings.cpp
Dictionary default_urls;
default_urls["godotengine.org (Official)"] = "https://store.godotengine.org/api/v1";
Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
Dictionary available_urls = EDITOR_GET("asset_store/available_urls");
repository->clear();
int i = 0;
for (const KeyValue<Variant, Variant> &kv : available_urls) {
+9 -2
View File
@@ -455,8 +455,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/localization/editor_language", "auto", lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED | PROPERTY_USAGE_EDITOR_BASIC_SETTING);
}
// Asset store
_initial_set("asset_library/use_threads", true);
/* Asset Store */
_initial_set("asset_store/use_threads", true);
Dictionary default_urls;
default_urls["godotengine.org (Official)"] = "https://store.godotengine.org/api/v1";
_initial_set("asset_store/available_urls", default_urls, true);
/* Interface */
@@ -1273,6 +1278,7 @@ void EditorSettings::_handle_setting_compatibility() {
erase("run/output/always_close_output_on_stop");
erase("text_editor/theme/line_spacing"); // See GH-106137.
erase("interface/editors/show_scene_tree_root_selection");
erase("asset_library/available_urls"); // Workaround bugged settings treating the previous default as a modified value (see GH-118755).
// Handle renamed settings.
_rename_setting("interface/editor/editor_language", "interface/editor/localization/editor_language");
@@ -1319,6 +1325,7 @@ void EditorSettings::_handle_setting_compatibility() {
_rename_setting("interface/editor/vsync_mode", "interface/editor/display/vsync_mode");
_rename_setting("interface/editor/update_continuously", "interface/editor/display/update_continuously");
_rename_setting("interface/editor/collapse_main_menu", "interface/editor/appearance/collapse_main_menu");
_rename_setting("asset_library/use_threads", "asset_store/use_threads");
}
void EditorSettings::_rename_setting(const String &p_old_name, const String &p_new_name) {