Fix 2D editor redrawing on modifier echo events

This commit is contained in:
kobewi
2026-02-22 19:57:01 +01:00
parent a3e84cc2af
commit 6d1e8200bd
+1 -1
View File
@@ -515,7 +515,7 @@ void CanvasItemEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
}
if (k.is_valid()) {
if (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT) {
if (!k->is_echo() && (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT)) {
viewport->queue_redraw();
}