Fix XR build regression reported in https://github.com/GodotVR/godot_openxr_vendors/issues/429
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@@ -1037,8 +1037,11 @@ void EditorExportPlatformAndroid::_write_tmp_manifest(const Ref<EditorExportPres
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if (export_plugins[i]->supports_platform(Ref<EditorExportPlatform>(this))) {
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const String contents = export_plugins[i]->get_android_manifest_element_contents(Ref<EditorExportPlatform>(this), p_debug);
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if (!contents.is_empty()) {
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const String export_plugin_name = export_plugins[i]->get_name();
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manifest_text += "<!-- Start of manifest element contents from " + export_plugin_name + " -->\n";
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manifest_text += contents;
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manifest_text += "\n";
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manifest_text += "<!-- End of manifest element contents from " + export_plugin_name + " -->\n";
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}
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}
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}
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