Make "OK" button text contextual in GroupsEditor and SceneTreeDock

This commit is contained in:
Giganzo
2024-09-22 11:54:24 +02:00
parent 0df713417b
commit 7e3c991dbc
2 changed files with 3 additions and 0 deletions
+2
View File
@@ -661,6 +661,7 @@ void GroupsEditor::_show_add_group_dialog() {
if (!add_group_dialog) {
add_group_dialog = memnew(ConfirmationDialog);
add_group_dialog->set_title(TTR("Create New Group"));
add_group_dialog->set_ok_button_text(TTRC("Create"));
add_group_dialog->connect(SceneStringName(confirmed), callable_mp(this, &GroupsEditor::_confirm_add));
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -785,6 +786,7 @@ void GroupsEditor::_show_rename_group_dialog() {
void GroupsEditor::_show_remove_group_dialog() {
if (!remove_group_dialog) {
remove_group_dialog = memnew(ConfirmationDialog);
remove_group_dialog->set_ok_button_text(TTRC("Delete"));
remove_group_dialog->connect(SceneStringName(confirmed), callable_mp(this, &GroupsEditor::_confirm_delete));
VBoxContainer *vbox = memnew(VBoxContainer);
+1
View File
@@ -5092,6 +5092,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
set_process_shortcut_input(true);
delete_dialog = memnew(ConfirmationDialog);
delete_dialog->set_ok_button_text(TTRC("Delete"));
add_child(delete_dialog);
delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDock::_delete_confirm).bind(false));