Make "OK" button text contextual in GroupsEditor and SceneTreeDock
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@@ -661,6 +661,7 @@ void GroupsEditor::_show_add_group_dialog() {
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if (!add_group_dialog) {
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add_group_dialog = memnew(ConfirmationDialog);
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add_group_dialog->set_title(TTR("Create New Group"));
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add_group_dialog->set_ok_button_text(TTRC("Create"));
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add_group_dialog->connect(SceneStringName(confirmed), callable_mp(this, &GroupsEditor::_confirm_add));
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VBoxContainer *vbc = memnew(VBoxContainer);
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@@ -785,6 +786,7 @@ void GroupsEditor::_show_rename_group_dialog() {
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void GroupsEditor::_show_remove_group_dialog() {
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if (!remove_group_dialog) {
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remove_group_dialog = memnew(ConfirmationDialog);
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remove_group_dialog->set_ok_button_text(TTRC("Delete"));
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remove_group_dialog->connect(SceneStringName(confirmed), callable_mp(this, &GroupsEditor::_confirm_delete));
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VBoxContainer *vbox = memnew(VBoxContainer);
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@@ -5092,6 +5092,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
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set_process_shortcut_input(true);
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delete_dialog = memnew(ConfirmationDialog);
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delete_dialog->set_ok_button_text(TTRC("Delete"));
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add_child(delete_dialog);
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delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDock::_delete_confirm).bind(false));
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