Use luminance multiplier for sky background when using mobile renderer with HDR2D
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@@ -1245,7 +1245,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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// Note, sky.setup should have been called up above and setup stuff we need.
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sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, sky_luminance_multiplier, sky_brightness_multiplier);
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sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, inverse_luminance_multiplier, sky_brightness_multiplier);
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RD::get_singleton()->draw_command_end_label(); // Draw Sky
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}
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