Use luminance multiplier for sky background when using mobile renderer with HDR2D

This commit is contained in:
clayjohn
2026-01-09 09:59:22 -08:00
parent 728c159f01
commit 87217e50ef

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@@ -1245,7 +1245,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
// Note, sky.setup should have been called up above and setup stuff we need.
sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, sky_luminance_multiplier, sky_brightness_multiplier);
sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, inverse_luminance_multiplier, sky_brightness_multiplier);
RD::get_singleton()->draw_command_end_label(); // Draw Sky
}