Merge pull request #111086 from HolonProduction/canvas-item-use-cached-viewport
CanvasItem: Use cached viewport instead of searching the tree
This commit is contained in:
@@ -401,20 +401,7 @@ void CanvasItem::_notification(int p_what) {
|
||||
if (cl) {
|
||||
parent_visible_in_tree = cl->is_visible();
|
||||
} else {
|
||||
// Look for a window.
|
||||
Viewport *viewport = nullptr;
|
||||
|
||||
while (parent) {
|
||||
viewport = Object::cast_to<Viewport>(parent);
|
||||
if (viewport) {
|
||||
break;
|
||||
}
|
||||
parent = parent->get_parent();
|
||||
}
|
||||
|
||||
ERR_FAIL_NULL(viewport);
|
||||
|
||||
window = Object::cast_to<Window>(viewport);
|
||||
window = Object::cast_to<Window>(get_viewport());
|
||||
if (window) {
|
||||
window->connect(SceneStringName(visibility_changed), callable_mp(this, &CanvasItem::_window_visibility_changed));
|
||||
parent_visible_in_tree = window->is_visible();
|
||||
|
||||
Reference in New Issue
Block a user