initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
12
doc/classes/LightmapperRD.xml
Normal file
12
doc/classes/LightmapperRD.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="LightmapperRD" inherits="Lightmapper" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
The built-in GPU-based lightmapper for use with [LightmapGI].
|
||||
</brief_description>
|
||||
<description>
|
||||
LightmapperRD ("RD" stands for [RenderingDevice]) is the built-in GPU-based lightmapper for use with [LightmapGI]. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
|
||||
[b]Note:[/b] Only usable when using the RenderingDevice backend (Forward+ or Mobile renderers), not Compatibility.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
</class>
|
Reference in New Issue
Block a user