initial commit, 4.5 stable
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using Microsoft.CodeAnalysis;
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namespace Godot.SourceGenerators
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{
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// Placeholder. Once we switch to native extensions this will act as the registrar for all
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// user Godot classes in the assembly. Think of it as something similar to `register_types`.
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public class ScriptRegistrarGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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throw new System.NotImplementedException();
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}
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public void Execute(GeneratorExecutionContext context)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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