initial commit, 4.5 stable
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44
modules/navigation_2d/SCsub
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44
modules/navigation_2d/SCsub
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#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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Import("env_modules")
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env_navigation_2d = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# RVO 2D Thirdparty source files
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if env["builtin_rvo2_2d"]:
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thirdparty_dir = "#thirdparty/rvo2/rvo2_2d/"
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thirdparty_sources = [
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"Agent2d.cpp",
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"Obstacle2d.cpp",
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"KdTree2d.cpp",
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"RVOSimulator2d.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_navigation_2d.Prepend(CPPEXTPATH=[thirdparty_dir])
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env_thirdparty = env_navigation_2d.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_navigation_2d.add_source_files(module_obj, "*.cpp")
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env_navigation_2d.add_source_files(module_obj, "2d/*.cpp")
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if env.editor_build:
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env_navigation_2d.add_source_files(module_obj, "editor/*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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