LSP: Fix loading scene for every request on script file for workspace completion
Co-authored-by: HolonProduction <holonproduction@gmail.com>
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HolonProduction
parent
d5edd4a592
commit
a4d029f889
@@ -41,7 +41,6 @@
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#include "editor/editor_node.h"
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#include "editor/file_system/editor_file_system.h"
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#include "editor/settings/editor_settings.h"
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#include "scene/resources/packed_scene.h"
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void GDScriptWorkspace::_bind_methods() {
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ClassDB::bind_method(D_METHOD("apply_new_signal"), &GDScriptWorkspace::apply_new_signal);
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@@ -592,51 +591,6 @@ void GDScriptWorkspace::publish_diagnostics(const String &p_path) {
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GDScriptLanguageProtocol::get_singleton()->notify_client("textDocument/publishDiagnostics", params);
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}
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void GDScriptWorkspace::_get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners) {
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if (!efsd) {
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return;
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}
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for (int i = 0; i < efsd->get_subdir_count(); i++) {
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_get_owners(efsd->get_subdir(i), p_path, owners);
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}
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for (int i = 0; i < efsd->get_file_count(); i++) {
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Vector<String> deps = efsd->get_file_deps(i);
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bool found = false;
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for (int j = 0; j < deps.size(); j++) {
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if (deps[j] == p_path) {
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found = true;
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break;
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}
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}
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if (!found) {
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continue;
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}
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owners.push_back(efsd->get_file_path(i));
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}
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}
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Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
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Node *owner_scene_node = nullptr;
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List<String> owners;
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_get_owners(EditorFileSystem::get_singleton()->get_filesystem(), p_path, owners);
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for (const String &owner : owners) {
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NodePath owner_path = owner;
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Ref<Resource> owner_res = ResourceLoader::load(String(owner_path));
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if (Object::cast_to<PackedScene>(owner_res.ptr())) {
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Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
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owner_scene_node = owner_packed_scene->instantiate();
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break;
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}
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}
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return owner_scene_node;
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}
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void GDScriptWorkspace::completion(const LSP::CompletionParams &p_params, List<ScriptLanguage::CodeCompletionOption> *r_options) {
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String path = get_file_path(p_params.textDocument.uri);
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String call_hint;
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@@ -644,7 +598,7 @@ void GDScriptWorkspace::completion(const LSP::CompletionParams &p_params, List<S
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const ExtendGDScriptParser *parser = GDScriptLanguageProtocol::get_singleton()->get_parse_result(path);
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if (parser) {
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Node *owner_scene_node = _get_owner_scene_node(path);
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Node *owner_scene_node = GDScriptLanguageProtocol::get_singleton()->get_scene_cache()->get(path);
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Array stack;
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Node *current = nullptr;
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@@ -670,9 +624,6 @@ void GDScriptWorkspace::completion(const LSP::CompletionParams &p_params, List<S
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String code = parser->get_text_for_completion(p_params.position);
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GDScriptLanguage::get_singleton()->complete_code(code, path, current, r_options, forced, call_hint);
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if (owner_scene_node) {
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memdelete(owner_scene_node);
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}
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}
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}
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