Merge pull request #119941 from blueskythlikesclouds/mv-two-frames-fix
Fix previous transform getting remembered for 2 frames after the instance stops moving.
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@@ -1093,7 +1093,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
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lod_distance = surface_distance.length();
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}
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if (unlikely(inst->transform_status != GeometryInstanceForwardClustered::TransformStatus::NONE && frame > inst->prev_transform_change_frame + 1 && inst->prev_transform_change_frame)) {
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if (unlikely(inst->transform_status != GeometryInstanceForwardClustered::TransformStatus::NONE && frame > inst->prev_transform_change_frame && inst->prev_transform_change_frame)) {
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inst->prev_transform = inst->transform;
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inst->transform_status = GeometryInstanceForwardClustered::TransformStatus::NONE;
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}
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@@ -2100,7 +2100,7 @@ void RenderForwardMobile::_fill_instance_data(RenderListType p_render_list, uint
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SceneState::InstanceData instance_data;
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if (inst->prev_transform_dirty && frame > inst->prev_transform_change_frame + 1 && inst->prev_transform_change_frame) {
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if (inst->prev_transform_dirty && frame > inst->prev_transform_change_frame && inst->prev_transform_change_frame) {
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inst->prev_transform = inst->transform;
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inst->prev_transform_dirty = false;
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}
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