Show Shader Editor when creating via Inspector
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@@ -2687,6 +2687,8 @@ void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {
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undo_redo->add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
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undo_redo->add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
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undo_redo->commit_action();
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EditorNode::get_singleton()->edit_item(p_shader.ptr(), this);
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}
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void SceneTreeDock::_script_creation_closed() {
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