Merge pull request #119806 from bruvzg/txtx
[Export] Suppress duplicate texture format errors in UI and add missing in console mode.
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@@ -2361,6 +2361,9 @@ bool EditorExportPlatformAppleEmbedded::has_valid_project_configuration(const Re
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}
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if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
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if (EditorNode::is_cmdline_mode()) {
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err += vformat(TTR("ETC2/ASTC texture compression is required for %s export. In the Project Settings, search for 'ETC2' in the search field, or enable 'Advanced Settings', and go to Rendering > Textures > VRAM Compression to enable 'Import ETC2 ASTC'."), get_name()) + "\n";
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}
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valid = false;
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}
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@@ -3148,7 +3148,7 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit
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if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
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valid = false;
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if (EditorNode::is_cmdline_mode()) {
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err += TTR("ETC2/ASTC texture compression is required for Android export. In Project Settings, search for 'ETC2' in the search field, or enable 'Advanced Settings' and go to Rendering > Textures > VRAM Compression to enable 'Import ETC2 ASTC'.") + "\n";
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err += TTR("ETC2/ASTC texture compression is required for Android export. In the Project Settings, search for 'ETC2' in the search field, or enable 'Advanced Settings', and go to Rendering > Textures > VRAM Compression to enable 'Import ETC2 ASTC'.") + "\n";
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}
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}
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@@ -2487,13 +2487,17 @@ bool EditorExportPlatformMacOS::has_valid_export_configuration(const Ref<EditorE
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String architecture = p_preset->get("binary_format/architecture");
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if (architecture == "universal" || architecture == "x86_64") {
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if (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) {
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err += TTR("Cannot export for universal or x86_64 if S3TC BPTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import S3TC BPTC).") + "\n";
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if (EditorNode::is_cmdline_mode()) {
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err += TTR("Cannot export for universal or x86_64 if S3TC BPTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import S3TC BPTC).") + "\n";
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}
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valid = false;
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}
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}
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if (architecture == "universal" || architecture == "arm64") {
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if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
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err += TTR("Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import ETC2 ASTC).") + "\n";
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if (EditorNode::is_cmdline_mode()) {
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err += TTR("Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import ETC2 ASTC).") + "\n";
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}
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valid = false;
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}
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}
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@@ -470,6 +470,9 @@ bool EditorExportPlatformWeb::has_valid_project_configuration(const Ref<EditorEx
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if (p_preset->get("vram_texture_compression/for_mobile")) {
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if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
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if (EditorNode::is_cmdline_mode()) {
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err += TTR("ETC2/ASTC texture compression is required for Web export. In the Project Settings, search for 'ETC2' in the search field, or enable 'Advanced Settings', and go to Rendering > Textures > VRAM Compression to enable 'Import ETC2 ASTC'.") + "\n";
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}
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valid = false;
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}
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}
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