Tweak SkeletonModifier3D document for _process_modification_with_delta

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Silc Lizard (Tokage) Renew
2026-01-04 08:16:33 +09:00
parent 20b67f3661
commit b1997e1e2d
2 changed files with 2 additions and 1 deletions

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@@ -26,6 +26,7 @@
Override this virtual method to implement a custom skeleton modifier. You should do things like get the [Skeleton3D]'s current pose and apply the pose here.
[method _process_modification_with_delta] must not apply [member influence] to bone poses because the [Skeleton3D] automatically applies influence to all bone poses set by the modifier.
[param delta] is passed from parent [Skeleton3D]. See also [method Skeleton3D.advance].
[b]Note:[/b] This method may be called outside [method Node._process] and [method Node._physics_process] with [param delta] is [code]0.0[/code], since the modification should be processed immediately after initialization of the [Skeleton3D].
</description>
</method>
<method name="_skeleton_changed" qualifiers="virtual">