Merge pull request #118265 from L3GiaBao/fix-boneattachment3d-throwing-!is_inside_tree()

Fix `BoneAttachment3D` throws `!is_inside_tree()`
This commit is contained in:
Thaddeus Crews
2026-05-15 15:42:07 -05:00
+3
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@@ -170,6 +170,9 @@ void BoneAttachment3D::_transform_changed() {
Transform3D our_trans = get_transform();
if (use_external_skeleton) {
if (!sk->is_inside_tree()) {
return;
}
our_trans = sk->get_global_transform().affine_inverse() * get_global_transform();
}