Add undo/redo to adding/removing StateMachine nodes
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@@ -971,6 +971,8 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
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undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
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connecting_to_node = name;
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_add_transition(true);
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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updating = false;
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@@ -998,6 +1000,8 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
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undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
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connecting_to_node = name;
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_add_transition(true);
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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updating = false;
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