Register zoom shortcuts to match preset Godot navigation scheme

(cherry picked from commit 529e50cfd452d39706d5299c5f3b293b0af5bd13)
This commit is contained in:
Robert Yevdokimov
2026-01-22 20:45:11 -05:00
committed by Thaddeus Crews
parent c61b908387
commit c46adc2b71

View File

@@ -6264,8 +6264,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
register_shortcut_action("spatial_editor/viewport_orbit_snap_modifier_2", TTRC("Viewport Orbit Snap Modifier 2"), Key::NONE);
register_shortcut_action("spatial_editor/viewport_pan_modifier_1", TTRC("Viewport Pan Modifier 1"), Key::SHIFT);
register_shortcut_action("spatial_editor/viewport_pan_modifier_2", TTRC("Viewport Pan Modifier 2"), Key::NONE);
register_shortcut_action("spatial_editor/viewport_zoom_modifier_1", TTRC("Viewport Zoom Modifier 1"), Key::SHIFT);
register_shortcut_action("spatial_editor/viewport_zoom_modifier_2", TTRC("Viewport Zoom Modifier 2"), Key::CTRL);
register_shortcut_action("spatial_editor/viewport_zoom_modifier_1", TTRC("Viewport Zoom Modifier 1"), Key::CTRL);
register_shortcut_action("spatial_editor/viewport_zoom_modifier_2", TTRC("Viewport Zoom Modifier 2"), Key::NONE);
register_shortcut_action("spatial_editor/freelook_left", TTRC("Freelook Left"), Key::A, true);
register_shortcut_action("spatial_editor/freelook_right", TTRC("Freelook Right"), Key::D, true);