Merge pull request #15973 from paulloz/csharp-rid-fix

RID cached class was wrong (mono)
This commit is contained in:
Rémi Verschelde
2018-01-22 15:19:00 +01:00
committed by GitHub
+1 -1
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@@ -184,7 +184,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));