i18n: Sync translations with Weblate

(cherry picked from commit d488e962df4675bdb1927e1027d8262c570cc310)
This commit is contained in:
Rémi Verschelde
2025-09-30 13:08:27 +02:00
parent 8d8041bd4d
commit cf6da2a12e
44 changed files with 60839 additions and 5787 deletions

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@@ -20878,43 +20878,6 @@ msgstr ""
"[code]bréagach[/code]. Úsáidtear an [comhalta up_direction] agus [comhalta "
"floor_max_angle] chun a chinneadh an bhfuil dromchla \"balla\" nó nach bhfuil."
msgid ""
"Moves the body based on [member velocity]. If the body collides with another, "
"it will slide along the other body (by default only on floor) rather than "
"stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], "
"it will also be affected by the motion of the other body. You can use this to "
"make moving and rotating platforms, or to make nodes push other nodes.\n"
"Modifies [member velocity] if a slide collision occurred. To get the latest "
"collision call [method get_last_slide_collision], for detailed information "
"about collisions that occurred, use [method get_slide_collision].\n"
"When the body touches a moving platform, the platform's velocity is "
"automatically added to the body motion. If a collision occurs due to the "
"platform's motion, it will always be first in the slide collisions.\n"
"The general behavior and available properties change according to the [member "
"motion_mode].\n"
"Returns [code]true[/code] if the body collided, otherwise, returns "
"[code]false[/code]."
msgstr ""
"Bogann sé an corp bunaithe ar [treoluas ball]. Má imbhuaileann an comhlacht "
"le ceann eile, sleamhnóidh sé ar feadh an chomhlachta eile (de réir "
"réamhshocraithe ach amháin ar an urlár) seachas stop a chur láithreach. Más "
"[CharacterBody2D] nó [RigidBody2D] an corp eile, beidh tionchar aige freisin "
"ar ghluaisne an choirp eile. Is féidir leat é seo a úsáid chun ardáin "
"ghluaiste agus rothlacha a dhéanamh, nó chun nóid a dhéanamh chun nóid eile a "
"bhrú.\n"
"Athraíonn [treoluas na mball] má tharla imbhualadh sleamhnáin. Chun an glao "
"imbhuailte is déanaí a fháil [method get_last_slide_collision], chun faisnéis "
"mhionsonraithe a fháil faoi imbhuailtí a tharla, bain úsáid as [method "
"get_slide_collision].\n"
"Nuair a théann an comhlacht i dteagmháil le ardán ag gluaiseacht, cuirtear "
"treoluas an ardáin go huathoibríoch le tairiscint an choirp. Má tharlaíonn "
"imbhualadh mar gheall ar thairiscint an ardáin, beidh sé i gcónaí ar dtús sna "
"himbhuailtí sleamhnáin.\n"
"Athraíonn an iompar ginearálta agus na hairíonna atá ar fáil de réir an "
"[member motion_mode].\n"
"Filleann sé [code]true[/code] má imbhuail an corp, ar shlí eile, filleann sé "
"[code]bréagach[/code]."
msgid ""
"If [code]true[/code], the body will be able to move on the floor only. This "
"option avoids to be able to walk on walls, it will however allow to slide "
@@ -21048,13 +21011,6 @@ msgstr ""
"bhallaí, smaoinigh ar [MOTION_MODE_FLOATING seasmhach] a úsáid mar [member "
"motion_mode]."
msgid ""
"Current velocity vector in pixels per second, used and modified during calls "
"to [method move_and_slide]."
msgstr ""
"Veicteoir treoluas reatha i bpicteilíní in aghaidh an tsoicind, arna úsáid "
"agus arna mhodhnú le linn glaonna chuig [method move_and_slide]."
msgid ""
"Apply when notions of walls, ceiling and floor are relevant. In this mode the "
"body motion will react to slopes (acceleration/slowdown). This mode is "
@@ -21178,39 +21134,6 @@ msgstr ""
"[method move_and_slide], ní mór duit innéacs an imbhuailte a shonrú sa raon 0 "
"go ([method get_slide_collision_count] - 1)."
msgid ""
"Moves the body based on [member velocity]. If the body collides with another, "
"it will slide along the other body rather than stop immediately. If the other "
"body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the "
"motion of the other body. You can use this to make moving and rotating "
"platforms, or to make nodes push other nodes.\n"
"Modifies [member velocity] if a slide collision occurred. To get the latest "
"collision call [method get_last_slide_collision], for more detailed "
"information about collisions that occurred, use [method "
"get_slide_collision].\n"
"When the body touches a moving platform, the platform's velocity is "
"automatically added to the body motion. If a collision occurs due to the "
"platform's motion, it will always be first in the slide collisions.\n"
"Returns [code]true[/code] if the body collided, otherwise, returns "
"[code]false[/code]."
msgstr ""
"Bogann sé an corp bunaithe ar [treoluas ball]. Má imbhuaileann an comhlacht "
"le duine eile, sleamhnóidh sé ar feadh an chomhlachta eile seachas stop a "
"chur láithreach. Más [CharacterBody3D] nó [RigidBody3D] an corp eile, beidh "
"tionchar aige freisin ar ghluaisne an choirp eile. Is féidir leat é seo a "
"úsáid chun ardáin ghluaiste agus rothlacha a dhéanamh, nó chun nóid a "
"dhéanamh chun nóid eile a bhrú.\n"
"Athraítear [treoluas ball] má tharla imbhualadh sleamhnáin. Chun an glao "
"imbhuailte is déanaí a fháil [method get_last_slide_collision], chun faisnéis "
"níos mionsonraithe a fháil faoi imbhuailtí a tharla, bain úsáid as [method "
"get_slide_collision].\n"
"Nuair a théann an comhlacht i dteagmháil le ardán ag gluaiseacht, cuirtear "
"treoluas an ardáin go huathoibríoch le tairiscint an choirp. Má tharlaíonn "
"imbhualadh mar gheall ar thairiscint an ardáin, beidh sé i gcónaí ar dtús sna "
"himbhuailtí sleamhnáin.\n"
"Filleann sé [code]true[/code] má imbhuail an corp, ar shlí eile, filleann sé "
"[code]bréagach[/code]."
msgid ""
"Collision layers that will be included for detecting floor bodies that will "
"act as moving platforms to be followed by the [CharacterBody3D]. By default, "
@@ -21245,13 +21168,6 @@ msgstr ""
"thuairisciú mar bhallaí, smaoinigh ar [MOTION_MODE_FLOATING seasmhach] a "
"úsáid mar [member motion_mode]."
msgid ""
"Current velocity vector (typically meters per second), used and modified "
"during calls to [method move_and_slide]."
msgstr ""
"Veicteoir treoluas reatha (méadar in aghaidh an tsoicind go hiondúil), a "
"úsáidtear agus a athraíodh le linn glaonna chuig [method move_and_slide]."
msgid ""
"Apply when notions of walls, ceiling and floor are relevant. In this mode the "
"body motion will react to slopes (acceleration/slowdown). This mode is "
@@ -63713,9 +63629,6 @@ msgstr ""
"[b]Nóta:[/b] Ní thacaítear le PCSS le haghaidh soilse treorach ach amháin sa "
"mhodh rindreála Ar Aghaidh+, ní Móibíleach nó Comhoiriúnacht."
msgid "The light will affect objects in the selected layers."
msgstr "Cuirfidh an solas isteach ar rudaí sna sraitheanna roghnaithe."
msgid ""
"The light's strength multiplier (this is not a physical unit). For "
"[OmniLight3D] and [SpotLight3D], changing this value will only change the "