Merge pull request #99613 from TokageItLab/scl-fw

Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
This commit is contained in:
Thaddeus Crews
2024-11-26 13:04:45 -06:00

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@@ -534,7 +534,7 @@ void LookAtModifier3D::_process_modification() {
} else {
origin_tr = bone_rest_space;
}
forward_vector = bone_rest_space.basis.xform_inv((target->get_global_position() - origin_tr.translated_local(origin_offset).origin));
forward_vector = bone_rest_space.orthonormalized().basis.xform_inv((target->get_global_position() - origin_tr.translated_local(origin_offset).origin));
forward_vector_nrm = forward_vector.normalized();
if (forward_vector_nrm.abs().is_equal_approx(get_vector_from_axis(primary_rotation_axis))) {
destination = skeleton->get_bone_pose_rotation(bone);