Fixed incorrect use of variables
The previous committer mistakenly used the wrong variable to query some values. This commit simply changes it so that it queries the right Dict.
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@@ -494,10 +494,10 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) {
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const Dictionary &s = d["sparse"];
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ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR);
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accessor.sparse_count = d["count"];
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ERR_FAIL_COND_V(!d.has("indices"), ERR_PARSE_ERROR);
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const Dictionary &si = d["indices"];
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ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
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accessor.sparse_count = s["count"];
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ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR);
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const Dictionary &si = s["indices"];
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ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR);
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accessor.sparse_indices_buffer_view = si["bufferView"];
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@@ -508,8 +508,8 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) {
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accessor.sparse_indices_byte_offset = si["byteOffset"];
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}
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ERR_FAIL_COND_V(!d.has("values"), ERR_PARSE_ERROR);
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const Dictionary &sv = d["values"];
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ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR);
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const Dictionary &sv = s["values"];
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ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
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accessor.sparse_values_buffer_view = sv["bufferView"];
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