Merge pull request #34022 from nekomatata/animation-player-stop-errors

Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
This commit is contained in:
Rémi Verschelde
2019-12-01 16:24:11 +01:00
committed by GitHub
@@ -85,6 +85,9 @@ void AnimationPlayerEditor::_notification(int p_what) {
track_editor->set_anim_pos(player->get_current_animation_position());
EditorNode::get_singleton()->get_inspector()->refresh();
} else if (!player->is_valid()) {
// Reset timeline when the player has been stopped externally
frame->set_value(0);
} else if (last_active) {
// Need the last frame after it stopped.
frame->set_value(player->get_current_animation_position());