Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered

This commit is contained in:
Bastiaan Olij
2021-03-11 13:24:23 +11:00
parent 01851defb5
commit dfc41eb6f6
3 changed files with 1 additions and 5 deletions
@@ -3333,7 +3333,6 @@ RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(Rendere
RendererSceneRenderRD(p_storage) {
singleton = this;
low_end = is_low_end();
storage = p_storage;
/* SCENE SHADER */
@@ -83,8 +83,6 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD {
ShaderCompilerRD compiler;
} shader;
RendererStorageRD *storage;
/* Material */
struct ShaderData : public RendererStorageRD::ShaderData {
@@ -48,6 +48,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
friend RendererSceneGIRD;
protected:
RendererStorageRD *storage;
double time;
double time_step = 0;
@@ -111,8 +112,6 @@ private:
RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
static RendererSceneRenderRD *singleton;
RendererStorageRD *storage;
/* REFLECTION ATLAS */
struct ReflectionAtlas {