Merge pull request #26286 from kaadmy/gles2_ortho_shadow

Fix orthographic shadow color when using GLES2
This commit is contained in:
Rémi Verschelde
2019-02-26 08:50:42 +01:00
committed by GitHub

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@@ -1838,7 +1838,7 @@ FRAGMENT_SHADER_CODE
#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
light_att *= sample_shadow(light_directional_shadow, shadow_coord);
light_att *= mix(shadow_color.rgb, vec3(1.0), sample_shadow(light_directional_shadow, shadow_coord));
#endif //orthogonal
#else //fragment version of pssm