Metal: expose DRIVER_RESOURCE_LOGICAL_DEVICE for get_resource_native_handle()
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@@ -3667,7 +3667,8 @@ void RenderingDeviceDriverMetal::set_object_name(ObjectType p_type, ID p_driver_
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uint64_t RenderingDeviceDriverMetal::get_resource_native_handle(DriverResource p_type, ID p_driver_id) {
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switch (p_type) {
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case DRIVER_RESOURCE_LOGICAL_DEVICE: {
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return 0;
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uintptr_t devicePtr = (uintptr_t)(__bridge void *)device;
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return (uint64_t)devicePtr;
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}
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case DRIVER_RESOURCE_PHYSICAL_DEVICE: {
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return 0;
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